Trigger Area
Description - The Trigger Area can be used to send a trigger when a player/AI/object enters and/or exits it. They are scalable (can have their size/shape adjusted). This toy also passes on triggering actor information to other toys. This information can be used to perform various effects on just the player/AI/object that has entered/exited this trigger area.
Properties: None
Inputs:
Activate - This input will Activate a trigger area so it is again functional. (Trigger Areas default to active)
Deactivate - This input will Deactivate a trigger area so it will no longer send any outputs when a player/AI/object enters or exits it.
Outputs:
Entered - This will send a trigger when the selected player/AI/object enters the trigger area.
.....Any - Any player/AI/object that enters the trigger area will send a trigger
.....Player (Any/Player 1,2,3,4) - A signal will be sent if the selected player enters this trigger area (or any player if selected)
.....AI (Any/Enemy/Friend/Mounts) - A signal will be sent if the selected type of AI enters the trigger area (or Any AI if selected)
.....Team (Blue/Orange/Green/Purple) - A signal will be sent if any AI or player of this teams color enters the trigger area.
.....Physics Ball - A signal will be sent if a Physics Ball enters the trigger area.
.....Vehicle - A signal will be sent if a Vehicle enters the trigger area.
Exited - This will send a trigger when the selected player/AI/object exits the trigger area. (See list above for possible selections)