Victory Tracker
Description - Set parameters for your game with the Victory Tracker, which tracks enemy and player defeats and more.
Properties: None
Inputs:
Activate - This input will Activate a Victory Tracker so it begins to track various combat actions in the toy box. The Victory Tracker defaults to Active when placed.
Deactivate - This input will Deactivate the Victory Tracker so it no longer sends triggers when it's conditions are met.
Outputs:
Defeats an Enemy - This will send a trigger when the selected player/AI/object enters the trigger area.
.....Any - Any player/team that defeats an enemy will send a trigger.
.....Player (Player 1,2,3,4) - A trigger will be sent if the specified player defeats an enemy.
.....Team (Blue/Orange/Green/Purple) - A trigger will be sent if an AI or player on the specific team defeats an enemy.
Defeated - This will send a trigger if the specified player or team member is defeated.
.....Player (Player 1,2,3,4) - A signal will be sent if the selected player is defeated.
.....Team (Blue/Orange/Green/Purple) - A signal will be sent if any AI or player of this teams color is defeated.
Defeats a Player - A signal will be sent if the specified player or team member defeats a Player (see Defeats an Enemy list)
Gets Hit - A signal will be sent if the specified player or team member gets hit.(see Defeated list)
Hits a Player - A signal will be sent if the specified player or team member hits a player. (see Defeated list)
Hits an Actor (Target Stored) - (see Defeated list) Testing
Diffisunator - Testing
.....Color Changed(Team Blue/Orange/Green/Purple)
.....Cleared
Example:
Place a Victory Tracker, a Party Cannon and a random enemy in your toy box.
Victory Tracker:Gets Hit:Player:Player 1 => Party Cannon:Fireworks
Now let the enemy hit you and the party cannon will perform some fireworks.