Miyamoto on dev time, spin-off games for major franchises, plenty of Wii U games next year
Nintendo commented on a variety of topics during the Q&A portion of its financial results briefing earlier this week. One of these points was development time.
We all know that the Wii U suffered from a lack of games at launch. Thankfully, in the future, this is something that Nintendo should be able to avoid.
Shigeru Miyamoto stated that Nintendo “already completed the step of learning new development techniques,” meaning there should be fewer “less developmental delays stemming from learning new hardware.”
Also part of Nintendo’s plans are to create spin-off titles based on major franchises. These project swill be made “on a smaller scale”. Miyamoto said that the company is “preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.”
Finally, Miyamoto mentioned that Nintendo is working with third-party companies more regularly to make games – think asset creation, cut-scenes, etc. The Big N started to work with some of these developers for the first time this year. “We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles,” Miyamoto said.
If you’re interested in checking out Miyamoto’s full comments, head past the break.
On development time, we have already completed the step of learning new development techniques. So, we should experience less developmental delays stemming from learning new hardware. From now on, it becomes a matter of if we can use our experience efficiently and one part of our plan to do so is to use ‘spin off games’, which allow us to use our major title franchises, but create on a smaller scale and we are working hard on making these sort of derived products. In this way, we are preparing to expand on our characters while also increasing the number of software we output and allowing our customers to have their next experiences in certain franchises without waiting three years.
We are also working more and more with many different 3rd party companies to produce our titles [note: this seems to refer to outsourcing stuff like asset creation, cut-scenes, etc] and from this year we have begun to work with some software developers for the very first time. We are in the process of creating a system where we are actively seeking outside assistance to help us create an abundance of major titles. I feel that next year’s Wii U titles are plentiful. We will continue working hard.
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Nintendo EverythingNintendo is Unifying Their Four Development Teams Under One Roof
Nintendo is focusing more and more on being a unified creative force going forward. Previously the development of handheld games was largely handled separately from console game development, but Nintendo started the process of merging them together about a year go. The next big step comes in June of next year when all four of Nintendo's research and development teams will move into the same building, forming the Integrated Research & Development Division. Here, all of Nintendo's creative minds well be able to interact with each other on a regular basis to create more unique and fun content.
I think I should explain what we have been doing about our internal organization in response to our core management policy. For one thing, as previously announced, we have integrated our hardware development divisions and established the “Integrated Research & Development Division.” Until this change took place, we used to develop our handheld video game devices and home video game consoles in separate divisions. Of course, we did not simply merge two divisions into one. We know that we need to change how we manage this new division as well as how we create and manage new projects, and we are currently making progress on this.
Also, the new R&D Development Center was built earlier this year, and our developers will move to their new offices in mid-June, after E3. After settling in, the developers who are now working at different buildings will be able to work together in the same building. As a result, our development of hardware and software can be done in a more unified fashion with individual developers being able to communicate directly with others more closely, and the different R&D teams that are currently working in separate rooms can work as one team in the same room. Of course, even now, our hardware development teams and software development teams work closely with each other, but because they belong to different departments under our current organizational structure, they are not necessarily able to visit others’ rooms freely. In the Development Center, we will create a space where developers from the four different R&D divisions can get together with others. This is another concrete example of what we are doing in order to establish an environment where unique and fun hardware-software integrated entertainment can be developed more smoothly. — Satoru Iwata
This unification of Nintendo's teams, along with the newly formed Nintendo Garage, should help lead to a better development atmosphere for Nintendo. This will also likely be key in Nintendo's goal to transition into a more account-based gaming platform, rather than a console-based one.
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Gamnesia