Thanks @mightygitis thanks for the info. I might have to look at the code saves.
(Man, I have tried typing this clearly a few times)
As for the counter, probably not the best term. I just remember people were having issues (baroness specifically) where you would have a large toybox linked to another. You would assume that when leaving one box for another, memory is wiped and your new box works as long as its memory 'counter'/allotment wasn't full. But wasn't there a problem where the previous box's memory stacked with the new one and the second box didn't load/function correctly?
What I'm picturing is a multi-box toybox where there are several 'missions' for various adventure. So a hub world, one door for Captain America, one for iron man etc. After each you are returned to the Hub....would like the finished missions to show as complete even if you save and come back later.
So, you would have to finish a specific mission in one sitting but could play another on another day but the 'rewards' would still show in the Hub box.
Clear as mud right?