How to do a path-based Tie Fighter flyover.

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How to do a path-based Tie Fighter flyover.

Postby KnightDriver » Wed Jan 06, 2016 8:28 pm

I've been trying to figure out how to use the path creator to do a Tie Fighter flyover of my Tatooine toy box. I can set up the path, but the Tie Fighter doesn't want to align forward and the top path speed is way too slow for a fighter. Not to mention, I can't find the Tie Fighter sound. I guess they never thought we'd want to do this? I know the Star Destroyer will drop enemy Ties, but this isn't a space toy box, it's on the planet and I was hoping to just "buzz" the player with one.
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Re: How to do a path-based Tie Fighter flyover.

Postby pjhaan » Thu Jan 07, 2016 1:23 am

You can set the speed on the path to 300 then set the speed on the tie fighter to 300 as well. When you set the properties on the tie fighters path connection use the Align to path (on) and Play with the use driving physics.

Hope this helps...
 
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Re: How to do a path-based Tie Fighter flyover.

Postby KnightDriver » Thu Jan 07, 2016 7:49 am

Thanks, pjhaan! I finally found the align setting. I knew it was there, but couldn't remember that I had to go Properties->Toy Box Path-> (then the screen with the alignment setting). I was getting to "Toy Box Path" and thought it was a dead end and never tried to open it. I still wish we could have the Tie Fighter sound FX, though.
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