by Rockman2DN » Tue Feb 09, 2016 5:09 am
Ok, so I've been home for a few hours now and I just can't get it to work correctly.
I followed the schematics you left me exactly and I can get the display to work, but now if I die once the challenge ends as opposed to running out all 5 lives.
I've fooled around with it for a few hours and still can't get it to work. I'm aware that the problem is, I don't even know exactly what I'm doing/how the logic is working so that I can tweak it and fix whatever problems I'm likely causing. Too many variables (like for a while things weren't working because "auto start challenge on toy box load" actually doesn't work unless it's saved as a toy box game, but I wasn't sure because I didn't know if it would still do the countdown or not before it started) as well as other quirks I've read about when you have to make switches to turn the satellites off in some cases because when you reload they save as "on" so everything is already done...
It's just really frustrating and I'm finding myself getting upset, which is the opposite of how you're supposed to feel when playing a game. I didn't come here to vent or get upset and make a big deal, though.
I just wanted to tell you thanks for all the help you've given me! I think in just going to stick to my simple games and logic and see how far I can get with that. I won't lie, it's very annoying that I can't create like I want to, but this is far to complicated for me!
Was hoping it would be something as simple as using the satellite to beam the exact counter results or whatever into the next box and then just have it reset the count if I get a "game over", possibly by attaching it to text dismissed after a "Try Again?" prompt as you suggested... But this is super complicated.
Again, just leaving this message to tell you thank you and that I am very grateful and just to follow up with you on what happened!