"error connect an actor to the side-step camera" help

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"error connect an actor to the side-step camera" help

Postby Steamboat Silly » Thu Feb 04, 2016 1:55 pm

Why does this keep happening. Right now my box has a simple beginning > level starter > focus camera > text displayer >specific line dismissed > activate side-step (or 2D) camera > when side-step activated deactivate target camera

Any help would be appreciated.
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Re: "error connect an actor to the side-step camera" help

Postby semerien » Thu Feb 04, 2016 4:47 pm

A side step camera actually uses triggering player information to determine which player to focus on.

You can test this yourself by hooking up a push button to a side step camera. It will work perfectly.

But using a creativitoy that does NOT pass on triggering player information (ex. text creator) will result in one of these errors.

A good way around this is to use a checkpoint. Use teleport player to bring them to this checkpoint. Then use a trigger area around this checkpoint and have player:entered turn on the side view camera. I would also have side view camera:activated ->trigger area:deactivate. So it only happens once.

So you could have text creator activate the checkpoint:teleport player
 
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Re: "error connect an actor to the side-step camera" help

Postby Steamboat Silly » Thu Feb 04, 2016 5:54 pm

Your method worked, although I wish it would work as a simple connection. Out of curiosity: Do you know why a creativity toy creates the error message? Thank you for your assistance.
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Re: "error connect an actor to the side-step camera" help

Postby MightyGitis » Thu Feb 04, 2016 6:33 pm

@Steamboat Silly As he explained some toys do not communicate triggering actor and that camera requires it to work.

I had this problem in another box where I wanted text to activate the action enforcer but the text (even proposal) doesn't send triggering actor and therefore the action enforcer didn't know who to force to do the action.
 
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Re: "error connect an actor to the side-step camera" help

Postby Steamboat Silly » Fri Feb 05, 2016 2:21 pm

Thanks. I suppose a game with such an ambitious creation tool has its limitations.
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