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"error connect an actor to the side-step camera" help

PostPosted: Thu Feb 04, 2016 1:55 pm
by Steamboat Silly
Why does this keep happening. Right now my box has a simple beginning > level starter > focus camera > text displayer >specific line dismissed > activate side-step (or 2D) camera > when side-step activated deactivate target camera

Any help would be appreciated.

Re: "error connect an actor to the side-step camera" help

PostPosted: Thu Feb 04, 2016 4:47 pm
by semerien
A side step camera actually uses triggering player information to determine which player to focus on.

You can test this yourself by hooking up a push button to a side step camera. It will work perfectly.

But using a creativitoy that does NOT pass on triggering player information (ex. text creator) will result in one of these errors.

A good way around this is to use a checkpoint. Use teleport player to bring them to this checkpoint. Then use a trigger area around this checkpoint and have player:entered turn on the side view camera. I would also have side view camera:activated ->trigger area:deactivate. So it only happens once.

So you could have text creator activate the checkpoint:teleport player

Re: "error connect an actor to the side-step camera" help

PostPosted: Thu Feb 04, 2016 5:54 pm
by Steamboat Silly
Your method worked, although I wish it would work as a simple connection. Out of curiosity: Do you know why a creativity toy creates the error message? Thank you for your assistance.

Re: "error connect an actor to the side-step camera" help

PostPosted: Thu Feb 04, 2016 6:33 pm
by MightyGitis
@Steamboat Silly As he explained some toys do not communicate triggering actor and that camera requires it to work.

I had this problem in another box where I wanted text to activate the action enforcer but the text (even proposal) doesn't send triggering actor and therefore the action enforcer didn't know who to force to do the action.

Re: "error connect an actor to the side-step camera" help

PostPosted: Fri Feb 05, 2016 2:21 pm
by Steamboat Silly
Thanks. I suppose a game with such an ambitious creation tool has its limitations.