Hey, all!
Before I asked my question I just wanted to say that I love this site. I've just recently got into Disney Infinity and I've been able to come here and learn how to do things I otherwise would've had NO idea how to get done. Everyone here is so helpful and friendly, and I just wanted to say that you've helped me a lot in the past!
Currently I'm making a toybox that is supposed to be a bit challenging. You start with 5 lives at the start of the game and obviously the game is over when you lose them all. The game is a bit big so it had to be split into 2 toy boxes via the toy box door. I've been using the counter in conjunction with the victory tracker in order to get the desired effect of having 5 lives and having that number decrement with each death and then making a logic connection that ends the game when the counter reaches zero.
The thing is, I have no idea how to make it so that said lives carry over once you go through the toy box door into the linked toy box. If I'm not being clear (because sometimes I can be confusing): if you leave the first box with 3 lives, I would like it so that those 3 lives carry over into the next box.
I know this is probably acheivable using satellites, but I can not figure it out at all... Furthermore, I have to start another challenge when I get into the next box so that the game will actually end when the count hits Zero... But I have no idea how I can set it so that if you run out of the lives that you carried over in the second box, when you restart the challenge in that box, you start with 5 instead of the number you carried over from the first box..
Again, I hope I am clear and am not being confusing (because I feel like I may have confused myself, lol) and I hope that someone here can help me!
Thanks for even taking the time to read my post guys!