I am going back and finishing a box I started way back in 2.0. It is an Anti-gravity racing box which I have been told no longer works in 3.0.
I have a challenge maker that activates a timer that counts down from 1 minute. There will be text that says you have enough power to race for 1 minute but there are power cells located on the track to give you X extra seconds of power. In 3.0, I could simply use a collectible tracker --> Collecter --> Timer --> Add Time. Unfortunately, this option does not exist in 2.0. You can only pause, start, show or hide the timer.
I have a basic connection set up that pauses the timer by using a time delayer:
Collected --> Time Delayer --> Start
Collected --> Timer --> Pause
Time Delayer --> Completed --> Timer --> Start
This works great for ONE item. But I need to set it up for multiple items. If I collect a second power cell while the timer is still paused, I need to store the count some how. For this, I need to create a circuit of some sort.
I tried this set up but the timer never restarts:
Collectible Tracker --> Collected by Any --> Logic Gate (1) --> Open
Collectible Tracker --> Collected by Any --> Counter --> Increment --> by 1
Counter --> Zero Reached --> Logic Gate (1) --> Close
Counter --> Changed --> Logic Gate (1) --> Input
Logic Gate (1) --> Output --> Time Delayer --> Start
Logic Gate (1) --> Output --> Timer --> Pause
Time Delayer --> Completed --> Logic Gate (2) --> Input
Logic Gate (2) --> Output --> Timer --> Start
Logic Gate (2) --> Output --> Counter --> Decrement --> by 1
I thought this would work because the first action of opening the logic gate and then inputing from the counter changed action.
Any help or suggestions would be greatly appreciated.