Blending Terrain & Vertical Rail Grinds
Posted: Tue Jan 26, 2016 12:26 pm
One of the many fun surprises in 3.0 is the new set of flat pieces that help blend different themes of Terrain pieces that are adjacent to each other.
Just as the cliff & canyon pieces have different sizes & corresponding radii, it would be cool to get a larger version of these blending pieces - that way, for larger flat Terrain, you could present a more rounded look. You might even have transitional blending pieces that merge a wide curve to a smaller one, to make some fun wavy patterns. As much as the cliffs, slopes, & rounded Terrain toys are essential to the overall 3D experience of Infinity, many aspects of the game work best on larger flat areas. Larger blending pieces would provide more variety.
On a different theming note, would still like to see a climbing pole that's included with the Rails. The current pole can't be themed, and doesn't quite synch up with the grind Rails. Imagine stacking a set of vertical Rails of candy, briar thorns, or periwinkle ice that go up & up until they level out into an upper level grind Rail maze. Fun. From the opposite direction, it would act like regular climbing pole - the character just falls.
Just as the cliff & canyon pieces have different sizes & corresponding radii, it would be cool to get a larger version of these blending pieces - that way, for larger flat Terrain, you could present a more rounded look. You might even have transitional blending pieces that merge a wide curve to a smaller one, to make some fun wavy patterns. As much as the cliffs, slopes, & rounded Terrain toys are essential to the overall 3D experience of Infinity, many aspects of the game work best on larger flat areas. Larger blending pieces would provide more variety.
On a different theming note, would still like to see a climbing pole that's included with the Rails. The current pole can't be themed, and doesn't quite synch up with the grind Rails. Imagine stacking a set of vertical Rails of candy, briar thorns, or periwinkle ice that go up & up until they level out into an upper level grind Rail maze. Fun. From the opposite direction, it would act like regular climbing pole - the character just falls.