OK, I admit I'm a racing junkie! I really enjoy the racing toy boxes and the Speedway. I've designed a few races, usually starting with an "new race track toy box" from the menu, then customizing as I go. I want to really design one that's all my own, though. I've got some design questions, though. If anyone knows of a good book or article about this, please let me know.
What I'm wanting is to know how to design "areas" in the race, so that certain parts of the track have a different feel from others. An example is the Sugar Rush track in Speedway. I notice they use "drop ins" fairly often to change scene, often with a turbo boost just before you go over the edge. I tried doing a canyon-style section, but the minute you try to change elevation up or down with a curved track, the track pieces don't want to exist in the same area as the canyon walls. The only "fix" I have found is just keeping those sections flat. Moving to a higher or lower section of the track is problematic anyway, as even regular terrain doesn't want to coexist with track pieces unless they're flat. It seems to me the track should just lay down over whatever terrain you use rather than trying to compete for the same physical space, you know?
How do you guys get around some of these issues?
Thanks!