by semerien » Fri Jan 29, 2016 7:42 pm
Stand Still is infamous for not working very well, especially after a townsperson has walked a path.
Try another action instead, that also forces them to stand still. Try disapprove or admire maybe.
Also, every point on a path can be used as a trigger area. You can make a logic connection from a path point so that path point:object reaches point on path -> can hook up to the logic you are trying to activate.
As for the path no longer working . First thing I would check is in the path creator properties. Make sure activate (the first property) is set to On. If you use a logic connection to send a signal to the path creator:off and then save the toy box, that path creator will load turned off. When it's off, sending it any signal (like reset and play) won't do anything.