Forwarding a few requests from our P-Tech Toy Box Club session last night..
- Infinity should have characters who can walk through walls
- Infinity should have re-sizable walls
The ironic part is that the same club member who wants those re-sizable walls is also the one who wants characters to walk through them .
It made me think of an earlier post of a new Property on the Action Enforcer of Activation/Deactivation of a long-standing action, like the new Ghost & Hologram options. Maybe it's for the entire game, maybe you put it on a timer after a character collects/drinks a potion, makes a purchase from a Cast Member, etc. I just figure that for any animation investment that applies to every single character of the Infinity franchise, you should maximize the options for game mechanics & storytelling.
A Ghost version of a character could just "float" like the removed-from-base animation, a makeshift flyer that goes through all objects, including floors. Perhaps when not "flying", could walk/climb/jump normally as that Ghost character prefers. Triggers like Trigger Areas could still react to Ghosts, and could provide further game mechanic granularity with a "Ghost Gate" - like a Logic Gate, but a specialized version that knows whether the Triggering Player/1/2/3/4 is a ghost or not to drive different behavior.
Perhaps more generally this could be a "Character State Gate", and could additionally apply to invisible characters. Perhaps Invisibility should be added to the Action Enforcer as a more general-purpose Invisinator that could be triggered from anything in the Toy Box. The State Gate could have a Property of monitoring the Invisible instead of Ghosts, such that a Trigger Area or any other Toy Box Trigger could cause different results based on the player character's state.
As for re-sizing Terrain, that might be problematic with all of the texture/theme maps across specific blocks, but what if a resizable edit box (resembling the resizable Trigger Area) would fill that space with a collection of the best-fit Terrain of the current theme? What if a corresponding Block Filler would do the same for the current theme of Simple Blocks? This would be a nice usability feature to Toy Box Building.
Excelsior!